Published: 2019-10-19

Augmented reality as the medical electronic equipment inventory identifier

Frisa Y. Hermawan, Wadianto ., Ernia Susana, Fauzi Ramadani, Muhammad Fauzi


Background: Inventory systems are very numerous and require a long time when rechecking. In doing a shortcut time for checking, it can be done the application of augmented reality.

Methods: This research can be applied to all types and brands of smartphones. The testing was carried out using three different types and brands of smartphones in three conditions: dark rooms, bright room and open spaces for three times for each smartphone. It examines the suitability of displaying asset objects such as Infusion Device Analyzer (IDA-1), Electrical Safety Analyzer (ISA) and Piranha radiology high voltage tester with target objects using existing inventory labels also Barbarian with the target a book cover with the distance 10, 15, 20, 25 and 30 cm.  

Results: By using three different types and brands of smartphones: A, B and C, the incompatibility result percentage of the asset object with the target object is obtained. The average of incompatibility result of Smartphone A, B, and C for the ISA asset object is 83%. The average of incompatibility result of Smartphone A, B, and C for the IDA asset object is 71%, The average of incompatibility result of Smartphone A, B, and C for the Piranha asset object is 36%, For the whole result for Barbarian object asset is 100%.

Conclusions: Making augmented reality has been successfully carried out with 3D models but there is a discrepancy between the appearance of asset objects with the target object except for the book cover and barbarian.


Augmented reality, Medical electronic equipment, Inventory, Identifier

Full Text:



Dzenzelyuk N. Adaptive inventory management system of an industrial enterprise in the unsteady market environment. SHS Web Conf. 2017;35:01148.

Setiyani L. Desain Sistem Manajemen Inventory Produk Farmasi Menggunakan Pendekatan Prototipe (Study Case : Pt. Zalfa Mandiri). 2018;11(3):225-34.

Gao C, Wang Y, Xu L, Liao Y. Dynamic Pricing and Production Control of an Inventory System with Remanufacturing. Math Probl Eng. 2015;2015:1-8.

Dastageeri H, Storz M, Koukofikis A, Knauth S, Coors V. Approach and evaluation of a mobile video-based and locationbased augmented reality platform for information brokerage. Int Arch Photogramm Remote Sens Spat Inf Sci - ISPRS Arch. 2016;42(4W1):151-7.

Endres C, Butz A, MacWilliams A. A Survey of Software Infrastructures and Frameworks for Ubiquitous Computing. Mob Inf Syst. 2005;1(1):41-80.

Kamelia L. Perkembangan Teknologi Augmented Reality Sebagai Media Pembelajaran Interaktif Pada Mata. 2015;IX(1):238-53.

Prabowo AZ, Satoto KI, Martono KT. Perancangan dan Implementasi Augmented Reality sebagai Media Promosi Penjualan Perumahan. J Teknol dan Sist Komput. 2016;3(1):161-70.

Winata IC, Prasida TAS. Design of Batik Plumpungan Salatiga Book Using Augmented Reality Technology Based Android. 2017;15(1):36-45.

Tsui KM, Dalphond JM, Brooks DJ, et al. Accessible Human-Robot Interaction for Telepresence Robots: A Case Study. Paladyn, J Behav Robot. 2015;6(1):1-29. Blender projects in 2018 to look forward to- Available at: https://www. Published 2018. Accessed January 23, 2018.

Vuforia Developer Library. Object Recognition. Available at: vuforia-library/en/articles/Training/Object-Recognition.html. Published 2018. Accessed January 23, 2018.

Unity3D. Unity-Products. Available at: Published 2018. Accessed January 23, 2018.

Rämö J, Välimäki V. Digital Augmented Reality Audio Headset. J Electr Comput Eng. 2012;2012(October):1-13.

Prathivi R. Feature Recognition Berbasis Corner Detection Dengan Metode Fast, Surf Dan Flann Tree Untuk Identifikasi Logo Pada Augmented Reality Mobile System. J Transform. 2018;11(2):51. Pengertian, Sejarah Serta Perkembangan Android – Available at: Published 2017. Accessed January 24, 2018.

KOMPAS. Evolusi OS Android, dari Versi 1.0 hingga 7.0 Nougat Halaman 1 - Available at: /2016/10/17/19480037/ Published 2017. Accessed January 24, 2018.

Priyo. Pengertian Augmented Reality - Sistem Knowledge Management TIK. SOLMET Kementerian Pendidikan dan Kebudayaan. Available at: http://solmet.kemdikbud. Accessed June 13, 2019.

Aguston RL, Andika H, Trianto EM. Pemanfaatan Augmented Reality Pada Permainan Othello. Teknika. 2017;5(1):1-9.

López-Mir F, Naranjo V, Fuertes JJ, Alcañiz M, Bueno J, Pareja E. Design and Validation of an Augmented Reality System for Laparoscopic Surgery in a Real Environment. Biomed Res Int. 2013;2013:1-12.

Kustijono R, Hakim SR, Kustijono R, Hakim SR. Pengaruh intensitas cahaya dan jarak pada sistem augmented reality objek animasi. 2014;4(2):8-14.